- time Cube (http://vimeo.com/93150938), presented in Laval Virtual (www.laval-virtual.org)
- Επιλογή In Crisis (http://mastergrfr.tumblr.com/),
presented at the International Digital Storytelling Conference – Digital
Storytelling in Times of Crisis The Digital Storytelling in Times of Crisis, (http://dst.ntlab.gr/) and the Festival Miden
2014, in Kalamata. Also(http://www.festivalmiden.gr/). Also,
this project was selected among the best demos to be viewed through the Oculus
site (https://share.oculusvr.com/app/-epilogi-in-crisis).
- This_is_not_a_game, presented in the International exhibition thesis Create an Accident @ metamatic:taf (http://theartfoundation.metamatic.gr/EN/Event/1254/Thesis/)
Sunday, 12 October 2014
European Master between Athens School of Fine Arts and Parsi-8
Tuesday, 28 September 2010
The Department of Computing at Goldsmiths is a vibrant, innovative
environment combining contemporary arts and computing research with
cutting-edge, applied, creative approaches. We produce groundbreaking
interdisciplinary work in creative technologies that spans arts, music,
media, design, games, psychology and performance.
At Goldsmiths, we believe that computing, like art, is inventive,
artistic, dynamic and importantly, fun. Our teaching aims to develop the
creative as well as the technical skills of those who come to study with
us and to think why they are making work, to whom and in what critical
context. This is what makes our approach so distinctive.
Our 10 days a week website is the result of creative collaboration amongst
a group of MFA students who are from different parts of the world,
Portugal, Kuwait, Korea, Taiwan and Greece as well as students from the
other institutions from Paris, Valencia, Lille and Athens who that found
themselves in Delphi as part of an Erasmus programme. During the Delphus
project contributions were also made from PhD students from Design and
Cultural Studies. 10 days a week represents the experience of the
journey, arrival and duration at the centre of the world, in heat and sun,
from the physical to the virtual world that was embedded in the process of
being there.
Prof. Janis Jefferies
Delphus Project Workshops
WORKSHOP 1: 2 days
EXPERIMENTAL 3D TYPOGRAPHIC EXPERIENCE WITHIN VISUAL ARTS
INSTRUCTORS:
Anastasios Maragiannis
is a PhD researcher on the Arts and Computational Technology programme at
Goldsmiths, University of London and a senior lecturer at Greenwich
University in graphic design:
WORKSHOP OUTLINE:
Participants in this workshop will be led through optional series of
experimental intellectual 2D/3D typography in motion, static, sculpturing
and /or drawing exercises that seek to strengthen visual experimentation
with typographic connections through the sonic arts and technical
processes, as well as the creative processes, underlying the third
dimension in typographic design and visual space. Participants will create
visual screen based imagery, which include sculptural incarnations.
Participants will deal with typographic representations of the “uncanny”,
graphic representations of degenerative processes and illustrations of
conceptually related events or myths (Greek or other). The work will be
made during the workshop-residency at Delphus would inform the development
and realisation of typography in Fine, Visual and Applied Arts.
WHY THIS WORKSHOP IS FOR DELPHUS:
In the workshops can be integrated 3D physical or virtual objects, videos
and any other application for web as an external link. Technical
specifications for the integration of the different projects in this
workshop will be given at the start of each phase.
This workshop very much fits with the Delphus Project according to the
proposed 5 laboratories advertised on the blog.
Furthermore, being in a mythological environment as Delphus, this proposed
workshop will encourage a mythical / virtual approach to each projects.
First, it focuses on a multitude of skills, and how they are interrelated
– especially in terms of synthetic images 2D, 3D typographic connections
and Visual Arts.
Second, it presents these skills within a broad, but structured framework.
This workshop takes participants outside the standard classroom/ studio
setting, and through both simple and more sophisticated exercises
unfolding the real/visual arts, leads them through tasks which link their
technical sides to their creative sides.
WORKSHOP 2: 2 days
How do we make stories?
ALEXANDRA ANTONOPOULOU is a PhD candidate in Design at Goldsmiths and
teaching at Chelsea School of Art and design at University of the Arts in
London
Alexandra will explore interaction and learning through story telling and
narrative through collaboration in drawing and multi media.
ALEXANDRA ANTONOPOULOU is a PhD candidate in Design at Goldsmiths and
teaching at Chelsea School of Art and design at University of the Arts in
London
http://thursclubalex.blogspot.com/
http://onceuponalex.blogspot.com/
http://everafteralex.blogspot.com/
WORKSHOP 3: One seminar session
An interim response to work and site
Elena Papadaki is a PhD candidate in Cultural Studies, Goldsmiths,
University of London researching the curation of screen media in
galleries, museums and public sites.
WORKSHOP 4: 2 seminar sessions
RE THINKING CURATORIAL PRACTICES
Janis Jefferies, Professor of Visual Arts, Artistic Director of Goldsmiths
Digital Studios, Convener of MFA in Computational Studio Arts and PhD in
Arts and Computational Technology, Goldsmiths, University of London,UK
and Dr. Maria Chatzichristodoulou [aka Maria X], Director of Postgraduate
Studies, Lecturer in Theatre and Performance, School of Arts and New
Media, University of Hull,UK
As curator Steve Dietz has observed in his preface to Rethinking Curating:
Art after New Media (Beryl Graham and Sarah Cook eds, MIT Press, 2010),
new media art is like contemporary art—but different. New media art
involves interactivity, networks, and computation and is often about
process rather than objects. New media artworks, difficult to classify
according to the traditional art museum categories determined by medium,
geography, and chronology. These works present the curator with novel
challenges involving interpretation, exhibition, and dissemination.
Some of the questions we might ask are:
How are the roles of curators and audiences defined in light of new media
art's characteristics? What might these be?
What are the expectations of the audience?
What are the challenges as opportunities to rethink curatorial practice?
How can flexible tools for working in this fast-moving field and what
useful lessons are offered from curators and artists for those working in
such other areas of art as distributive and participatory systems?
How do sound works get curated in exhibitions that include interactive
objects an screens?
Are recent hybrid ways of working online and off, including collaboration
and social networking, effecting physical forms of exhibition display and
publishing?
Keywords then in the 1990s and now in the 21st through a cloud formation.
WORKSHOP: daily
10 Days a Week
response to site and experience, produced as a website
Visit http://delphusproject.com/timeline.html
The Goldsmiths team.
Tuesday, 17 August 2010
Delphus 2010 documentary
http://www.youtube.com/watch?v=GH3j3uPuG4c
Wednesday, 28 July 2010
Delphus 3 platform


A variety of feelings, ideas, aesthetic approaches, skills, and tools have emerged during this seminar and it is very challenging to have them all registered into a common space, while maintaining personal aspects. Delphus3 platform, which started last year, is an attempt towards defining our collective memory space.
Delphus 3 platform hosts
-the traces of our thoughts, feelings and ideas, as conceptual 3D objects
-our perception of real space, given through GPS coordinates and audiovisual material
-our interconnections
-our integration at the mythical space of Delphi, through bidirectional transitions from real to virtual space
Delphus 3 platform is built on an intuitive manner, reflecting us for now, but it will be the basis for deeper research on the field of knowledge-based aesthetics.
Visit the link: http://www.medialab.asfa.gr/delphus
Stavroula Zoi
Multimedia Laboratory, Athens School of Fine Arts
July 2010
Friday, 23 July 2010
Seminar "Experiments on Online Role Playing Games"
Outline of the presentation :
1/ Role playing games : Key facts
Popular types :
- pen and paper role playing games
- live action role playing games
- massively multiplayer online role playing games
Categorization
2/Common ways to immerse the player into an online role playing game
- 3D realtime environment
- avatar
- persistent world
- multi-user game
3/ Hypothetical ways to immerse the player into an online role playing game
- human master of the dungeon
- strong character background
- stylized rendering
- user generated content
4/ PhD. project : Delta Lyrae 6 ( http://www.armaghia.fr/DeltaLyrae6 )

Created with Realxtend
Edwige Lelièvre
Sunday, 18 July 2010
Workshop of Introduction to Isadora

Isadora is a software made by Mark Coniglio and used for installation or performances where interactive control over digital media, especially video is needed. Modulable, open to other worlds through Midi, OSC, serial protocoles, easy to learn.
This software is used at the Tourcoing fine arts school, during the course «Live media», given by Martial Chmiélina and Williams Théry. For the Delfi IP, Martial made us a small introduction showing us the possibilities of it .
Workshop of Introduction to Computer Vision
The workshop included::
- Installation of pd-extended
- Introduction to pd/gem
- Introduction to computer vision.
-Frame difference example
- Modification and application of these algorithms to individual projects.
Useful links::
Friday, 2 July 2010
The Escherian Metro- Polis of a Kafkish citizen in Pambia

Imagine a huge sponge, as the space to live in, without though having conscience of this presence in this exact space. This place works as a metaphor for an organic everything, part of which we all are (PAMBIA, word formed after Paggaia, the initial geological formulation from which the five continents of our planet derive). The people dwelling in Pambia are everyday commuters in the thousands of tubes this huge sponge has. But they don’t see the place they cross through, as they only have vision of the tube they are in. Sometimes it comes a point where or when (?) one finds oneself at an active point, a point in the Timespace, wherewhen the tube opens to a moving spacestructure. One can wander there till (s)he finds another active point opening to another tube. "Commutation" goes on, the environment slighty changes, the next moving structure waits to be found. But is there any possibility for the commuters to have the general view of PAMBIA? This is a work for the space, the real (πραγμα-τικός) one in the virtual (εικονικός) one, the virtual the coming from the real, trying to uncover the not forgotten one (α-ληθινός).
Tuesday, 22 June 2010
Hello from Voula!
I will be representing the teaching stuff of the Athens School of Fine Arts and will work with you on the Delphus platform.
I would be most grateful if you could all introduce yourselves by sending a small entry to this BLOG.
Soon, you will get more information from me personally and from our team - our ideas and thoughts about this seminar.
We are expecting yours too!
Tuesday, 1 June 2010
DELPHUS PROJECT 2010 :
Working Schedule: every Professor according to their area of interest will have the responsibility for one seminar and one team of students that will work with them. This will allow them to lead the students either from the real to the virtual (eg. Video seminar) or from the virtual to the real (eg virtools or 3D seminar)
A preparatry work must start from now so that the students can be prepared.
The seminar will be based on a double approach: artistic and technological. This is why the participant students must have knowledge of both of these aspects.
The basic platform which will host the works of the students is the internet platform developed at the previous seminar. The platform is an application created with Virtools software. [www.3ds.com/products/3dvia/3dvia-virtools/]
In the platform can be integrated 3d objects, videos and any other application for web as an external link. The technical specifications for the integration of the different projects in the Platform will be given at the start of the seminar.
In this context I suggest 5 laboratories:
> Creation lab A Virtual worlds (in the www)
> Creation lab B Virtual world objects (synthetic images 2d, 3d )
> Creation lab C From real word to virtual (video, photography)
> Creation lab D From ideas to virtual world (poly-scenarios)
> Creation lab E Body and virtual world
Friday, 31 July 2009
Valuation of the accomplished work concerning the Delphus 3.0 technical platform
-Athens School of Fine Arts group constructed basic conceptual elements (with video and 3D technologies) and proposed arbitrary semantic hierarchies and their mapping to a simple relational database model. It was not feasible to go deeper in semantic descriptions and technologies during the seminar. However, the proposed scripting interface with the database is open to support any semantic technology in the future.
-Paris-8 group, an expert in virtual spaces and 3D technologies, proposed state-of-the-art solutions and finally undertook the hard task of developing an open platform of semantically linked objects, based on the conceptual requirements expressed through discussions between the two groups. The implementation was such that the code is clean and the platform is easily extensible towards any direction.
The implementation of such a platform was based on the following multilayer architecture:
More specifically, the role of each layer is the following:- Layer 1: palette of primitive elements - This layer is a library of basic elements (3D shapes, materials, textures, behaviours, etc) that can be chosen to define conceptual objects.
- Layer 2: (hierarchical) object tagging and database storage – In this layer conceptual objects are linked to form semantic hierarchies, in the sense of very simple “ontologies”. This information is mapped to a relational database.
- Layer 3: rule-based synthesis and complex structures storage – In this layer, conceptual objects from the same or different hierarchies can be interlinked to form more complex structures, which can be stored in the database as new object definitions.
- Layer 4: conceptual navigation, interaction and searching – This layer provides the final setup of this virtual universe, as well as the navigation and interaction system through the interlinked conceptual objects.
During the seminar the following functionalities were implemented:
Layer 1- almost complete with a few behaviours and materials included – more behaviours and materials can be added easily
Layer 2 – a simple hierarchical tagging model has been chosen – this layer can be extended to support more sophisticated models, based on further research which could not be accomplished during the seminar
Layer 3 – This layer is almost completed, except for the storage of complex structures which could not be completed due to lack of time.
Layer 4 – This layer is complete.
As already mentioned, the system architecture is such that it can be easily extended to include more sophisticated functionalities.
The most important achievement of this meeting is that we have managed to subdue our different ideas and viewpoints and to converge to a product that will form the basis for further collaboration.
This ambitious work has already raised many important research issues and ideas which we will investigate.
Furthermore, the Delphus 3.0 platform will be the basis for the next seminar.
Saturday, 25 July 2009
Thursday, 23 July 2009
Delphus Project’s DIARY
10. 07.2009
Introduction, Project Presentation, Groups’ Organization,
21:00 Presentation: W.Y.F.I. project
Image and Text documentation for blog, Web and Publication content.
11. 07.2009
10:00-18:00 workshops: Design volumes/ Platform Architecture Design/ Object Navigation and Interaction System/ Audiovisual Activities
21:00 Presentation: Manthos Santorineos
Image and Text documentation for blog, Web and Publication content.
12. 07.2009
10:00-18:00 workshops: Concept Analysis/ Platform Architecture Design/ Object Navigation and Interaction System/ Audiovisual Activities
21:00 Presentation: Voula Zoi
Image and Text documentation for blog, Web and Publication content.
13. 07.2009
10:00-18:00 workshops: Concept Analysis / 3D seminar / Platform Architecture Design/ Object Navigation and Interaction System/ Audiovisual Activities
21 :00 Presentation: Amparo Carnonell
Film projection
Image and Text documentation for blog, Web and Publication content.
14. 07.2009
10:00-18:00 workshops: Concept Analysis/ Scripting Interface of the Platform with a database/ Object Navigation and Interaction System/ Audiovisual Activities
21 :00 Presentation: Cédric Plessiet programming seminar
Image and Text documentation for blog, Web and Publication content.
15. 07.2009 Museum visit
15:00- 18:00 workshops: Video & 3D Artwork development, Scripting Interface of the Platform with a database/ Audiovisual Activities
21 :00 Presentation: Christophe Atabekian audiovisual seminar
Image and Text documentation for blog, Web and Publication content.
16. 07.2009
10:00-18:00 workshops: Video & 3D Artwork development, Scripting Interface of the Platform with a database/ Object Navigation and Interaction System/ Audiovisual Activities
21 :00 Presentation: Anne-Laure George-Molland 3D seminar
Image and Text documentation for blog, Web and Publication content.
17. 07.2009
10:00-18:00 workshops: Video & 3D Artwork development, Scripting Interface of the Platform with a database/ Object Navigation and Interaction System/ Audiovisual Activities
21 :00 Presentation: Marie-Hélène Tramus/ students’ work from ATI-Paris8.
Image and Text documentation for blog, Web and Publication content.
18. 07.2009
10:00-18:00 Trip to Gallaksidi
21:00 Presentation: Dimitra Gounari
Image and Text documentation for blog, Web and Publication content.
19. 07.2009
10:00-18:00 workshops: Video & 3D Artwork development/ Object Navigation and Interaction System/ Audiovisual Activities/ Web Page Development
21 :00 Presentation: Janis Jefferies, Goldsmiths College-University of London,
Maria Chatzichristodoulou, University of Hull
Image and Text documentation for blog, Web and Publication content.
20. 07.2009
10:00-18:00 workshops: Video & 3D Artwork development/ Object Navigation and Interaction System/ Audiovisual Activities/ Web Page Development
21 :00 Presentation: Final Project
Image and Text documentation for blog, Web and Publication content.
21.07.2009
Departure from Delphi
PLATFORM STATUS
It is based on the following multilayer architecture:
Layer 1: Palette of primitive elements (e.g.3D objects, media objects, behaviours)
Layer 2: Conceptual object tagging and database storage
Layer 3: Object interconnection, interaction and navigation system
Layer 4: Permanent storage of complex structures of interconnected objects
Layer 5: Conceptual searching
During the seminar only Layers 1, partly Layer 2, and Layer 3 have been implemented. Layer 2, 4 and 5 require further research and couldn’t be completed during the seminar. Though, the system architecture is such that it can be easily extended.
For the moment, different modules have been developed and they are being merged to give the complete architecture.
These modules have the following functionality:
•Insertion form for conceptually tagging objects
•Application of behaviours to an object
•Storage of conceptual and behavioural information of objects to the database
•Creation of dynamic objects, based on data from the database
•Navigation through the created objects based on their visibility
Voula Zoi
Project documentation and brochure
Images and text editing for publication, project diary, Blog, web site.
The ASFA working group has also undertaken the project diary through the project’s BLOG (http://in-between-project.blogspot.com/) and all written documentation as well as photographs, based on the daily contributions of all participants. Keeping track of the every-day activities has helped a lot on the coordination of all the working groups, on the distribution of tasks and on the identification of problems. Also, the team will undertake the publishing of the project to the Web through the Athens School of Fine Arts Web server.
Project documentation and brochure is an essential procedure for development of group’s cooperation and for archive purposes.

