Tuesday 28 September 2010

Goldsmiths Department of Computing

The Department of Computing at Goldsmiths is a vibrant, innovative
environment combining contemporary arts and computing research with
cutting-edge, applied, creative approaches. We produce groundbreaking
interdisciplinary work in creative technologies that spans arts, music,
media, design, games, psychology and performance.

At Goldsmiths, we believe that computing, like art, is inventive,
artistic, dynamic and importantly, fun. Our teaching aims to develop the
creative as well as the technical skills of those who come to study with
us and to think why they are making work, to whom and in what critical
context. This is what makes our approach so distinctive.

Our 10 days a week website is the result of creative collaboration amongst
a group of MFA students who are from different parts of the world,
Portugal, Kuwait, Korea, Taiwan and Greece as well as students from the
other institutions from Paris, Valencia, Lille and Athens who that found
themselves in Delphi as part of an Erasmus programme. During the Delphus
project contributions were also made from PhD students from Design and
Cultural Studies. 10 days a week represents the experience of the
journey, arrival and duration at the centre of the world, in heat and sun,
from the physical to the virtual world that was embedded in the process of
being there.

Prof. Janis Jefferies

Delphus Project Workshops

WORKSHOP 1: 2 days

EXPERIMENTAL 3D TYPOGRAPHIC EXPERIENCE WITHIN VISUAL ARTS

INSTRUCTORS:
Anastasios Maragiannis
is a PhD researcher on the Arts and Computational Technology programme at
Goldsmiths, University of London and a senior lecturer at Greenwich
University in graphic design:

WORKSHOP OUTLINE:

Participants in this workshop will be led through optional series of
experimental intellectual 2D/3D typography in motion, static, sculpturing
and /or drawing exercises that seek to strengthen visual experimentation
with typographic connections through the sonic arts and technical
processes, as well as the creative processes, underlying the third
dimension in typographic design and visual space. Participants will create
visual screen based imagery, which include sculptural incarnations.

Participants will deal with typographic representations of the “uncanny”,
graphic representations of degenerative processes and illustrations of
conceptually related events or myths (Greek or other). The work will be
made during the workshop-residency at Delphus would inform the development
and realisation of typography in Fine, Visual and Applied Arts.


WHY THIS WORKSHOP IS FOR DELPHUS:

In the workshops can be integrated 3D physical or virtual objects, videos
and any other application for web as an external link. Technical
specifications for the integration of the different projects in this
workshop will be given at the start of each phase.

This workshop very much fits with the Delphus Project according to the
proposed 5 laboratories advertised on the blog.
Furthermore, being in a mythological environment as Delphus, this proposed
workshop will encourage a mythical / virtual approach to each projects.

First, it focuses on a multitude of skills, and how they are interrelated
– especially in terms of synthetic images 2D, 3D typographic connections
and Visual Arts.

Second, it presents these skills within a broad, but structured framework.
This workshop takes participants outside the standard classroom/ studio
setting, and through both simple and more sophisticated exercises
unfolding the real/visual arts, leads them through tasks which link their
technical sides to their creative sides.

WORKSHOP 2: 2 days

How do we make stories?

ALEXANDRA ANTONOPOULOU is a PhD candidate in Design at Goldsmiths and
teaching at Chelsea School of Art and design at University of the Arts in
London

Alexandra will explore interaction and learning through story telling and
narrative through collaboration in drawing and multi media.

ALEXANDRA ANTONOPOULOU is a PhD candidate in Design at Goldsmiths and
teaching at Chelsea School of Art and design at University of the Arts in
London

http://thursclubalex.blogspot.com/
http://onceuponalex.blogspot.com/
http://everafteralex.blogspot.com/

WORKSHOP 3: One seminar session
An interim response to work and site

Elena Papadaki is a PhD candidate in Cultural Studies, Goldsmiths,
University of London researching the curation of screen media in
galleries, museums and public sites.


WORKSHOP 4: 2 seminar sessions
RE THINKING CURATORIAL PRACTICES

Janis Jefferies, Professor of Visual Arts, Artistic Director of Goldsmiths
Digital Studios, Convener of MFA in Computational Studio Arts and PhD in
Arts and Computational Technology, Goldsmiths, University of London,UK
and Dr. Maria Chatzichristodoulou [aka Maria X], Director of Postgraduate
Studies, Lecturer in Theatre and Performance, School of Arts and New
Media, University of Hull,UK


As curator Steve Dietz has observed in his preface to Rethinking Curating:
Art after New Media (Beryl Graham and Sarah Cook eds, MIT Press, 2010),
new media art is like contemporary art—but different. New media art
involves interactivity, networks, and computation and is often about
process rather than objects. New media artworks, difficult to classify
according to the traditional art museum categories determined by medium,
geography, and chronology. These works present the curator with novel
challenges involving interpretation, exhibition, and dissemination.

Some of the questions we might ask are:

How are the roles of curators and audiences defined in light of new media
art's characteristics? What might these be?

What are the expectations of the audience?

What are the challenges as opportunities to rethink curatorial practice?

How can flexible tools for working in this fast-moving field and what
useful lessons are offered from curators and artists for those working in
such other areas of art as distributive and participatory systems?

How do sound works get curated in exhibitions that include interactive
objects an screens?

Are recent hybrid ways of working online and off, including collaboration
and social networking, effecting physical forms of exhibition display and
publishing?

Keywords then in the 1990s and now in the 21st through a cloud formation.

WORKSHOP: daily
10 Days a Week
response to site and experience, produced as a website

Visit http://delphusproject.com/timeline.html


The Goldsmiths team.






Tuesday 17 August 2010

Delphus 2010 documentary

Here is the youtube link for the Delphus 2010 documentary, made from the Spanish Group, from Polytechnic University of Valencia

http://www.youtube.com/watch?v=GH3j3uPuG4c

Wednesday 28 July 2010

Delphus 3 platform







A variety of feelings, ideas, aesthetic approaches, skills, and tools have emerged during this seminar and it is very challenging to have them all registered into a common space, while maintaining personal aspects. Delphus3 platform, which started last year, is an attempt towards defining our collective memory space.

Delphus 3 platform hosts
-the traces of our thoughts, feelings and ideas, as conceptual 3D objects
-our perception of real space, given through GPS coordinates and audiovisual material
-our interconnections
-our integration at the mythical space of Delphi, through bidirectional transitions from real to virtual space

Delphus 3 platform is built on an intuitive manner, reflecting us for now, but it will be the basis for deeper research on the field of knowledge-based aesthetics.

Visit the link: http://www.medialab.asfa.gr/delphus

Stavroula Zoi
Multimedia Laboratory, Athens School of Fine Arts

July 2010

Friday 23 July 2010

Seminar "Experiments on Online Role Playing Games"

The seminar has taken place on Sunday 18th during the IP 2010. The purpose was to present my researchs, as an example of what is done in the INREV (Numeric Image and Virtual Reality) research group from University Paris 8.

Outline of the presentation :

1/ Role playing games : Key facts
Popular types :
- pen and paper role playing games
- live action role playing games
- massively multiplayer online role playing games
Categorization

2/Common ways to immerse the player into an online role playing game
- 3D realtime environment
- avatar
- persistent world
- multi-user game

3/ Hypothetical ways to immerse the player into an online role playing game
- human master of the dungeon
- strong character background
- stylized rendering
- user generated content

4/ PhD. project : Delta Lyrae 6 ( http://www.armaghia.fr/DeltaLyrae6 )



Created with Realxtend

Edwige Lelièvre

Sunday 18 July 2010

Workshop of Introduction to Isadora


Isadora is a software made by Mark Coniglio and used for installation or performances where interactive control over digital media, especially video is needed. Modulable, open to other worlds through Midi, OSC, serial protocoles, easy to learn.

This software is used at the Tourcoing fine arts school, during the course «Live media», given by Martial Chmiélina and Williams Théry. For the Delfi IP, Martial made us a small introduction showing us the possibilities of it .

Workshop of Introduction to Computer Vision



Fransisco Sanmartin and David Sanz Kibris from the Polytechnic University of Valencia organized a workshop about Computer Vision. During the workshop they presented some of the basic algorithms of person and movement detection, using PureData and Gem.

The workshop included::

  • Installation of pd-extended
  • Introduction to pd/gem
  • Introduction to computer vision.
-Background subtraction example
-Frame difference example
  • Modification and application of these algorithms to individual projects.


Useful links::

puredata.info

www.flong.com/texts/essays/essay_cvad

Friday 2 July 2010

The Escherian Metro- Polis of a Kafkish citizen in Pambia


Imagine a huge sponge, as the space to live in, without though having conscience of this presence in this exact space. This place works as a metaphor for an organic everything, part of which we all are (PAMBIA, word formed after Paggaia, the initial geological formulation from which the five continents of our planet derive). The people dwelling in Pambia are everyday commuters in the thousands of tubes this huge sponge has. But they don’t see the place they cross through, as they only have vision of the tube they are in. Sometimes it comes a point where or when (?) one finds oneself at an active point, a point in the Timespace, wherewhen the tube opens to a moving spacestructure. One can wander there till (s)he finds another active point opening to another tube. "Commutation" goes on, the environment slighty changes, the next moving structure waits to be found. But is there any possibility for the commuters to have the general view of PAMBIA? This is a work for the space, the real (πραγμα-τικός) one in the virtual (εικονικός) one, the virtual the coming from the real, trying to uncover the not forgotten one (α-ληθινός).

Tuesday 22 June 2010

Hello from Voula!

I will be happy to collaborate with you all in the DELPHUS 2010 PROJECT, in our adventure from real-to-virtual and from virtual-to-real.

I will be representing the teaching stuff of the Athens School of Fine Arts and will work with you on the Delphus platform.

I would be most grateful if you could all introduce yourselves by sending a small entry to this BLOG.

Soon, you will get more information from me personally and from our team - our ideas and thoughts about this seminar.

We are expecting yours too!


Tuesday 1 June 2010

DELPHUS PROJECT 2010 :


From the real to the virtual and from the virtual to the real

Working Schedule: every Professor according to their area of interest will have the responsibility for one seminar and one team of students that will work with them. This will allow them to lead the students either from the real to the virtual (eg. Video seminar) or from the virtual to the real (eg virtools or 3D seminar)

A preparatry work must start from now so that the students can be prepared.

The seminar will be based on a double approach: artistic and technological. This is why the participant students must have knowledge of both of these aspects.

The basic platform which will host the works of the students is the internet platform developed at the previous seminar. The platform is an application created with Virtools software. [www.3ds.com/products/3dvia/3dvia-virtools/]

In the platform can be integrated 3d objects, videos and any other application for web as an external link. The technical specifications for the integration of the different projects in the Platform will be given at the start of the seminar.

In this context I suggest 5 laboratories:


> Creation lab A Virtual worlds (in the www)

> Creation lab B Virtual world objects (synthetic images 2d, 3d )

> Creation lab C From real word to virtual (video, photography)

> Creation lab D From ideas to virtual world (poly-scenarios)

> Creation lab E Body and virtual world